![]() ![]() The mix of synth, bass, and the plucking of stringed instruments throughout this game keeps the mood going strong no matter what you’re doing. One of my favorites was an intense track set to a Mode 7-like highway chase in which Moonrider rides a motorbike through a city battling enemy soldiers and machines on the road. Vengeful Guardian: Moonrider’s soundtrack is an eclectic mix of traditional Japanese instrumental sounds mixed with pulse-pounding techno and electric guitar. Everything in this game is futuristic, grimy, and has a tendency to shatter into blood, bone, and metal when you destroy it. There are also some set piece mid-bosses that look like something right out of the alien levels of the Contra series in all the best ways. ![]() They’re as grimy as they are sleek and cool. ![]() The enemy bosses look about as cool as Moonrider as well, themed around various elements like fire, earth, light, and dark. Whether in cutscenes or action, Moonrider looks cool as heck with his samurai-inspired silver armor and energy blade attacks. Moonrider and the super soldiers he encounters are probably the best of this art style and its visuals. It’s a pixelated, side-scrolling action platformer, and the characters, enemies, and backgrounds are an excellent, if not creatively disgusting blend of technology and flesh. Moonrider’s story isn’t much more than the same old bit of rising up against tyranny as a weapon turned hero, but it’s the visuals that really sell it. This results in a journey through all sorts of levels as players fight against the powers that be and the super soldiers that are still obedient to them. One such being was Moonrider, but when this samurai-themed super android awakens, he throws off his yolk and instead fights for the resistance against the government. Vengeful Guardian: Moonrider takes players to a dystopian future where a cruel machine has harnessed the apex of military biotechnology to craft super soldiers to subjugate the people. This game takes all sorts of good lessons from some of the best games that came before, and it even manages to have its own unique flavors that make it stand out if you want a fun, stylish, and somewhat visually brutal action-platformer to enjoy. Heck, I played the bejeezus out of previous JoyMasher title Blazing Chrome and have now completed their latest work, Vengeful Guardian: Moonrider. I’ve played around in retro action-platformers since the first Strider and Mega Man and I like to think I know a good one when I see one. ![]()
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